Horea Caramizaru

Results 7 issues of Horea Caramizaru

The current implementation is nice and all but it misses an important feature if you are interested in building the corresponding dynamical model. The workaround is to do it manually...

What is the correct approach when you want to load multiple urdf robots as part of the same scene/viewer? Currently, it doesn't seem possible ( using proper channels ) and...

When you define your "callback" function the desired behavior is to get it triggered once every "callback_period" times. What happens instead is that it also gets triggered by any control...

It will be nice to have the object-picking functionality ( using raycast and returning the position vector/normal vector for that specific position )It can be useful in case you decide...

It will be nice if you can make it, out-of-the-box, video/image capturing. I've checked, and this can be done using "trimesh"... but it will be nice to have this functionality,...

If one tries to use: get_forward_dynamics_aba(...,f_ext ) gets the following error: `Traceback (most recent call last): File "..\FeatherstoneDynamics_Test.py", line 28, in qddot_g_sym = robot.get_forward_dynamics_aba(root_link, end_link, gravity = gravity,f_ext=[0,0,0,0,0,0]) File "..\FeatherstoneDynamics.py",...

The first step of the correspondence-driven plane-based M3C2. As the first iteration, this will be used afterward for testing comparison ( e.g. correctitude and performance improvement )

PB-M3C2