Jaime van Kessel

Results 170 comments of Jaime van Kessel

We don't use mouse over events at all, as this breaks with our touch screen setup. I do agree that more indication which tubes are which is required.

The problem with the shield stuff is that it's useless against a group op enemies. They usually spawn with random shield calibrations, so there is no one "right" solution. Ignoring...

We can do that with a cron action. A quick google led me to this: https://github.com/marketplace/actions/purge-artifacts

It seems that uploading the android artifact did fail on your last commit though.

The scenario needs to be put in the scripts folder, otherwise it won't be detected. I tried the scenario a bit, but I was a bit at a loss what...

Ooh! Good point. I do think we need to have a simple mode (which is the current mode) and the advanced mode, which pretty much does all of the above....

Well, in almost all games (and it's reasonably realistic) its standard to use 'signiature size'. You could set a signiature size for different means of scanning (Radar, heat, etc). Certain...

From the sound of it, the locking in Silent hunter and real life missles is more like a hill climbing algorithm, which usually moves towards the highest concentration of something....

Yeah, computer vision is my thing right now, but that is rather complex to get right. Especially if you can simulate the behaviour with much simpler algorithms. Especially because the...

But in that case flares don't work. In the case of a hill climber, the emergent behaviour would automatically let the missile target the flares.