Dan Jasnowski

Results 23 comments of Dan Jasnowski

It is still down.

Hmm. Interesting. Somehow the droppedItems variable on the world map has a map ID of `281` when it should be a string thus causing the getItemData function to look for...

Looks like resetting the server did the trick and there's a bug when logging off with the guest account. You should be able to login now.

OK. There seems to be a bug then. Verified. On the `map.js` file at the `drawMap()`: ```javascript const nearbyItems = this.droppedItems.filter((item) => { const foundItems = (this.player.x = (item.x -...

Compression and saving bytes is good. This has been moved up to `high` due to the performance it will bring once the world map (starting at 200) gets going.

What we'd want to look at is this: https://developer.mozilla.org/en-US/docs/Games/Techniques/Tilemaps#Performance > Drawing scrolling tile maps can take a toll on performance. Usually, some techniques need to be implemented so scrolling can...

Holy smokes -- this is awesome!

> > Holy smokes -- this is awesome! > > Thanks! I'm still not sure wether I should have the woodcutting batched (One click will keep cutting the tree until...

> Ok! Batched it is! I'll look into the way they do their formulae and try to get it as close as possible. This should not be that difficult. But...

@aleks-rope I just a chance to download your branch and play it. Not bad at all. A lot of the same mechanisms from Mining applied so it was pretty much...