Dan Jasnowski
Dan Jasnowski
> Strange, you should be able to see the tree stump. I will take a look and see whats going on. I DID see the first stump. The next one...
Yeah. That's a typo. :-) Submit an MR to fix.
@SneakBug8 Interesting bug. I'll have to investigate but this whole "game corrects itself after you move" also appears in another issue as well.
@Jaace I would keep messing with it. Drop items that you bought. Or equip/unequip and drop. I'm sure it's bound to happen.
I think the reason this is happening is because we are passing, at some point, a reference by value, which then links to existing points (of when it's dropped) then...
It seems like a re-work of the `Socket` class is in order. We can extend this to the `Player` class so that way we don't need to statically call it...
Could you expand more on this? I'd like to know exactly how we should use Vuex to accomodate the game better. Essentially, you mean make the game/engine use the Vuex...
@erezvish I wholly agree with this approach. As time goes on, other components will need work and passing around objects is bound to backfire. Just need to draw up the...
Sounds good to me. El dom., 31 de mar. de 2019 22:10, erezvish escribió: > Sounds good. If it's alright with you, I'll see if I can come up with...
@DylanC I think you got it! Thanks for taking a stab. Will be keeping an eye out.