naelstrof
naelstrof
Steps to reproduce: 1. Use a URP project 2. Enable bloom in a post process volume 3. Apply a surface shader that has a normal map to a real-time CSG...
Tag releases and upload binaries for people to download, as Linux users still can't compile this code themselves. Until Unity ships a Linux client anyway.
Echoing this from an email so others can read it. Sorry if it seems strange. > Hey so I recently installed your programs on Github for the ability to climb...
This causes the jiggle physics to "catch-up" once its visible again.
Just needs a recompile.
Most monobehaviors can copy/paste parameters. For some reason scriptable objects are exempt? It might be the custom inspector we wrote. Need to investigate.
Unity 2019LTS uses Vector 1 instead of float, adding a section with the slightly different settings would be nice:  Also, the current docs shows incorrect setup for shader graph,...
I need to double check this is a problem, was casually reported by a user.
Deleting modList.json doesn't fix it either, not sure why this causes the game to enter an irrecoverable state. [Player(3).log](https://github.com/naelstrof/KoboldKare/files/12564023/Player.3.log)