UnityPenetrationTech
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A gpu-based deformation system for mapping penetrators along orifice paths.
Models that have a base-pose that's not T-posed, will cause an error bake if it's T-posed during the bake. This is particularly annoying for humanoid characters since Mechanim will wrench...
While working with a procedural animation you often need to define a precise "script execution order". To set a proper order of IK solver, dynamic bones, additive motion, etc. And...
I am making an alternative hole detector in listeners. Auto penerate is therefore switched off. The listeners perform the Penetrate function. I am looking for a function like SetTargetHole but...
Really common for users to have Armatures with a scale of 100, a penetrable on them would work correctly, but show gizmos that are off by a factor of 100....
Upon importing, all values are set as Relative values instead of Absolute, causing objects to draw twice the size of the mesh. 
(Regardless of whether they are selected or not) Could exist as some sort of toggle or something, would be very useful for debugging at design time when testing in editor...
It seems like the green debug line is meant to represent the shape of the penetrator, and clearly doesn't follow it. Maybe add a penetrator "tip" gizmo so the user...