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Example penetrator shaders have incorrect vertex output values

Open LostToPixels opened this issue 2 years ago • 1 comments

Upon importing, all values are set as Relative values instead of Absolute, causing objects to draw twice the size of the mesh. Screenshot 2022-12-23 194607

LostToPixels avatar Dec 24 '22 16:12 LostToPixels

Oh shoot, I didn't realize my examples had the incorrect settings haha. Whoops!

naelstrof avatar Dec 24 '22 23:12 naelstrof