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(QOL) Ability to draw Penetratable gizmos on penetration

Open LostToPixels opened this issue 2 years ago • 1 comments

(Regardless of whether they are selected or not) Could exist as some sort of toggle or something, would be very useful for debugging at design time when testing in editor (Penetrator selected, upon connection with Penetratable, penetratable listener gizmos are then drawn).

LostToPixels avatar Dec 24 '22 17:12 LostToPixels

I want to ask a question about how every unity script that uses OnDrawGizmosSelected() suffers from this issue.

It makes me wonder if there's already a built-in way to do this in Unity-- does spawning a new Inspector window and locking it to the penetrable/penetrator cause it to permanently show its gizmos?

If not, then yeah I suppose there should be a way to toggle them on.

naelstrof avatar Dec 24 '22 23:12 naelstrof