Maksim Ustichenko
Maksim Ustichenko
Hi! I miss something, or ray doesn't intersect static rigidbodies? Sample code: ``` extern crate nalgebra; extern crate ncollide; extern crate nphysics2d; use nphysics2d::object::RigidBody; use nphysics2d::world::World; use ncollide::shape::Ball; use ncollide::world::CollisionGroups;...
Hi! Characters in my game presented in physics world as a Ball, I call rigidbody.set_linear_velocity() every frame, to control them. And sometimes characters can pass between 2 cuboid walls like...
When using BindMemoryPool and WhenInjectedInto - scene context doesn't unloaded after destroying scene. Project to reproduce: https://github.com/n0uk/ZenjectMemoryLeak Open scene0 and run it, and output will be: Instance count: 1 Instance...