Marko Zivic
Marko Zivic
- **App Name: Nyxt** - **Icon Name: nyxt** - **Description: The hacker's browser.** - **Webpage (optional): https://nyxt.atlas.engineer/** - **Original Icon:** 
When there are __only spaces on left side of blinking cursor__: - If backspace is pressed: remove one soft tab, but always delete exact number of spaces so there are...
- **App Name:** Dwarf Fortress - **Icon Name:** dwarffortress - **Description:** A single-player fantasy game. - **Webpage (optional):** https://www.bay12games.com/dwarves/ - **Original Icon:** 
Pygame-ce has only `gfxdraw.aacircle` function for drawing antialiased circles, but it has several problems: - It's arguments are different from draw.circle - It does not accept float as input -...
**Environment:** - **Operating system:** Linux(Arch), Windows - **Python version:** 3.11.5 - **SDL version:** 2.26.5 - **PyGame version:** 2.3.2 **Current behavior:** gfxdraw.aacircle draws weird lines when radius is larger than about...
**Description** Add line thickness value in gfxdraw.aacircle and other gfxdraw shapes, just like in pygame.draw. For now i am using this code for aacircle: ``` def draw_circle(surface, color, pos, radius,...
This PR adds `draw.aaellipse` function, with width and thickness options. It is completely interchangeable with `draw.ellipse` in terms of arguments. Algorithm used is adapted from Xiaolin Wu's general fast antialiasing...
These functions must be implemented to `pygame.draw` module in order to deprecate `pygame.gfxdraw` module: - [X] #2800 - [X] thickness - [X] filled - [X] draw.aaline - [x] #3140 -...
As seen on the picture bellow, there is a problem with draw.aalines.  This is happening because draw.aalines require each aaline to be drawn 1px shorter (in some cases 2px...
This PR adds `draw.aapolygon` function, with filled option. It was not possible to overlap `draw.poylgon` and `draw.aalines` without issues: function `draw_fillpoly` sometimes draws polygon slightly larger, and those fully opaque...