Myk
Myk
ongoing discussion in https://github.com/DFHack/dfhack/discussions/1944
an alternative might be to just *highlight* orders that match a search, and provide a hotkey (or override the behavior of the arrow keys) to jump the cursor to the...
Thoughts on a gui: *Overview* Info and hotkey hints on the sidebar, map visible. Managed farm plots visible on the map flash green. Unmanaged farm plots flash in red. User...
current state of UI:  I'm working on the details screen, but this is the information I'm thinking of putting on it: -- plant name -- plant id string --...
Details screen is functional: 
The proposed `autofarm` Lua API is defined here: https://github.com/myk002/scripts/blob/myk_autofarm/gui/autofarm.lua#L21-L74 Keep in mind, these functions don't need to be implemented in C++ directly. There can be a different C++->Lua API with...
Also the `tiletypes` plugin covers this functionality, albeit with less convenient syntax, with the filter set to `designated 1` and the paint set to `hidden 0`.
Your suggested improvements sound good!
I implemented disconnecting clutter from workshops so the items can be moved here: https://github.com/DFHack/scripts/blob/master/build-now.lua#L298 It can be reused/refactored for `autodump`.
+1 for docs. Switching into a cursor mode is supported here: https://github.com/DFHack/dfhack/blob/b61c88663e037ef0c8a6e4366292273421cb53c5/library/lua/gui/dwarfmode.lua#L36 Code for selecting a map area is in gui/blueprint.lua, gui/mass-remove.lua, and others. It can be factored out and...