Myk

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ongoing discussion in https://github.com/DFHack/dfhack/discussions/1944

an alternative might be to just *highlight* orders that match a search, and provide a hotkey (or override the behavior of the arrow keys) to jump the cursor to the...

Thoughts on a gui: *Overview* Info and hotkey hints on the sidebar, map visible. Managed farm plots visible on the map flash green. Unmanaged farm plots flash in red. User...

current state of UI: ![image](https://user-images.githubusercontent.com/977482/167230984-52a020a9-6bbf-4a4d-a6e5-68b52d8dfa30.png) I'm working on the details screen, but this is the information I'm thinking of putting on it: -- plant name -- plant id string --...

Details screen is functional: ![image](https://user-images.githubusercontent.com/977482/167324913-2c7bfeff-bd02-44f9-a6b1-ae8b7678f8e1.png)

The proposed `autofarm` Lua API is defined here: https://github.com/myk002/scripts/blob/myk_autofarm/gui/autofarm.lua#L21-L74 Keep in mind, these functions don't need to be implemented in C++ directly. There can be a different C++->Lua API with...

Also the `tiletypes` plugin covers this functionality, albeit with less convenient syntax, with the filter set to `designated 1` and the paint set to `hidden 0`.

Your suggested improvements sound good!

I implemented disconnecting clutter from workshops so the items can be moved here: https://github.com/DFHack/scripts/blob/master/build-now.lua#L298 It can be reused/refactored for `autodump`.

+1 for docs. Switching into a cursor mode is supported here: https://github.com/DFHack/dfhack/blob/b61c88663e037ef0c8a6e4366292273421cb53c5/library/lua/gui/dwarfmode.lua#L36 Code for selecting a map area is in gui/blueprint.lua, gui/mass-remove.lua, and others. It can be factored out and...