Markus Vieth
Markus Vieth
I guess other OMP implementations could use this setting as well, since most of those also require some search for neighbors, which can vary a lot and hence vary the...
It would be nice to have a voxel grid filter that runs on the GPU, and is thus faster than the existing `pcl::VoxelGrid` (which runs on the CPU). The new...
Hi, I have a problem when creating an account on accounts.fedoraproject.org. Basically, I receive no validation email. I am totally sure I entered the correct email address. I checked my...
`FilterIndices` is a special filter where all subclasses decide for each input point: keep or remove. But no new points are added to the output cloud. `UniformSampling` does exactly that:...
Currently, the x-axis (and consequently also the y-axis) are [chosen randomly](https://github.com/PointCloudLibrary/pcl/blob/master/features/include/pcl/features/impl/3dsc.hpp#L168), which makes this feature useless without further processing. The paper by Frome et al says in section 2.1: >...
... by improving the check whether an octree node might contain a point within radius. Previously this was done by a sphere around the node center (some nodes were checked...
- Replace bad random sampling: previously, the random sampling was not guaranteed to give the user-specified number of samples, was not guaranteed to choose all points with the same probability,...
In voxel_grid_label.cpp, the implementation of `VoxelGrid` (from voxel_grid.hpp) must be hidden, otherwise `VoxelGrid` is instantiated again, but with the wrong visibility attributes (would overwrite the correct instantiation from `voxel_grid.cpp`). Same...