Martin Valigursky

Results 102 issues of Martin Valigursky

And while developing locally, we get annoying errors ![image](https://github.com/user-attachments/assets/7dc9b189-32aa-4a76-b9af-e8060d859650) We should have thumbnails for all examples. It used to work I believe.

bug
area: examples

# Current status BasicMaterial is a simple engine-provided material with the following key aspects: - it generates low cost shader which supports skinning, morphing, vertex colors and a single texture...

feature request
area: graphics
V2

When I `npm run develop` on Mac, examples are always available on `localhost:5000`. But on Windows platform, the port is always different, for example `http://localhost:63109`. Could we use consistent port...

area: examples
enhancement

There is a need currently to call user callbacks during glb loading, to allow users to access custom glb data. When this is implemented, implement these addition features for morph...

feature request
area: graphics

This can be reproduced in the `dispersion` example on WebGPU. When DISPLAYFORMAT_LDR_SRGB displaFormat is used, the prisms rendered with the dynamic reflection are darker than they are on WebGL. The...

bug
area: graphics

MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and renderers. https://materialx.org/ There is a shader...

feature request
area: graphics

Scene.sky should have been public, and this PR fixes it.

This is the warning on WebGPU which needs to be addressed: `pc.Picker#getSelection is not supported on WebGPU, use pc.Picker#getSelectionAsync instead.` As a result, the object picking in the scene does...

area: examples
enhancement

Repro steps: - run any example, for example HelloWorld, in WebGPU mode - switch to Compute -> Histogram example (which is only supported in WebGPU mode) - it console log...

area: examples

related to this change: https://github.com/playcanvas/engine/pull/6980 repro: load this https://engine-g7ju2nk6c-playcanvas.vercel.app/#/graphics/post-processing on HDR screen, open dev tools and resize them. But even without them, the rendering has issues visible when rotating the...

bug
area: graphics