Martin Valigursky
Martin Valigursky
And while developing locally, we get annoying errors  We should have thumbnails for all examples. It used to work I believe.
# Current status BasicMaterial is a simple engine-provided material with the following key aspects: - it generates low cost shader which supports skinning, morphing, vertex colors and a single texture...
When I `npm run develop` on Mac, examples are always available on `localhost:5000`. But on Windows platform, the port is always different, for example `http://localhost:63109`. Could we use consistent port...
There is a need currently to call user callbacks during glb loading, to allow users to access custom glb data. When this is implemented, implement these addition features for morph...
This can be reproduced in the `dispersion` example on WebGPU. When DISPLAYFORMAT_LDR_SRGB displaFormat is used, the prisms rendered with the dynamic reflection are darker than they are on WebGL. The...
MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and renderers. https://materialx.org/ There is a shader...
Scene.sky should have been public, and this PR fixes it.
This is the warning on WebGPU which needs to be addressed: `pc.Picker#getSelection is not supported on WebGPU, use pc.Picker#getSelectionAsync instead.` As a result, the object picking in the scene does...
Repro steps: - run any example, for example HelloWorld, in WebGPU mode - switch to Compute -> Histogram example (which is only supported in WebGPU mode) - it console log...
related to this change: https://github.com/playcanvas/engine/pull/6980 repro: load this https://engine-g7ju2nk6c-playcanvas.vercel.app/#/graphics/post-processing on HDR screen, open dev tools and resize them. But even without them, the rendering has issues visible when rotating the...