Martin Valigursky

Results 271 comments of Martin Valigursky

Github supports video on the PR description .. please attach one.

https://github.com/playcanvas/engine/issues/4520

we have an issue on this, but have not had a time to work on it yet https://github.com/playcanvas/engine/issues/2529

@MAG-AdrianMeredith - would you be able to create some minimal repro project? I'd be keen to have a look. Alternatively, you could also enabled some tracing to see what happens...

Also, the slope bias is very shadow resolution dependent, and perhaps it should be auto-adjusted based on the assigned shadow slot: the bias should be larger if a smaller resolution...

related to https://github.com/playcanvas/engine/issues/3485

sounds similar to graphics engine handling context lost and restored events, where we need to re-create all graphics resources. Perhaps something similar is needed for sound.

Fantastic work so far! - Cookie slots are rarely used, and personally I think using them for area lights cookie texture is a perfect solution. - I think we'll need...

I think those spikes are caused by something (likely the GPU) taking longer than one frame, so on occasions a frame is skipped. Probably nothing to worry about at this...

Just an update - in the engine 1.55 https://github.com/playcanvas/engine/releases/tag/v1.55.0 we've enabled the clustered lighting as the default lighting solution.