Martin Valigursky

Results 271 comments of Martin Valigursky

> Where's the example scene for this? It's created programatically. This example is based on this: https://playcanvas.github.io/#/graphics/render-to-texture Just adds postprocessing on the rendered texture.

the issue is still present in Version 105.0.5195.102 (Official Build) (arm64) but cannot be reproduced in Version 108.0.5315.0 (Official Build) canary (arm64)

the issue is also still present in Version 106.0.5249.103 (Official Build) (arm64)

closing as its fixed in https://github.com/playcanvas/engine/pull/4618

I'm closing this due to no updates to it .. we can always re-open it if needed in the future. Thanks @MrMabulous !

I'd love to have the network work bit better. I'm not sure if I'm missing something, but all I get this a blob like this: ![image](https://user-images.githubusercontent.com/59932779/193858577-4e2a876a-ba03-43ee-b671-594ead3cef7e.png) Double clicking on a...

Here's the generate file: [treenet.zip](https://github.com/btd/rollup-plugin-visualizer/files/9714186/treenet.zip) This is the repo I generated it on: https://github.com/playcanvas/engine You can generate it by ``` npm install npm run build:treenet ``` that creates the file...

- render component templates have large hierarchies, takes long time to update from client (delete, instantiate) - we moved large operations to server, likely problem: concurrent update of server and...

Correct, all 'Point light' should be converted to 'Omni light', to match the engine.

Closing in favour of already merged https://github.com/playcanvas/engine/pull/6003