mushi
mushi
I guess this means its not a server config issue, but rather a code issue.
its because of how the rounds work. I don't have it from memory, but its working kinda like this: - player A has 5 frags, player B has 1 frag...
it would be nice. regarding the location of the threshold to get telefragged or not: is there a way to check this? I've just tested it with bots. like, positioning...
regarding your suggestion, I would like to see it as a hud element, hidden in competition rulesets.
fair enough it counts up, and iirc it goes back to 15:00 when OT starts in a 20 min match.
closing as it seems its a ezQ bug
regarding the 38 char max width... could this be changed? without much impact?
> I came up with a kind of new layout, compared to anything that has been proposed so far: .. > I hope you guys gonna like it! Let me...
note 1: table format is too much for duel. too many lines with zeroes in it. note 2: I miss the summarized stats at the end. note 3: is it...
note1: In duel, IMO, there's no need to show: weapon taken, weapon dropped, weapon kills, enemy weapon killed, weapon times. And ofc all the remaining Team related tables, and even...