spacesvr
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A standardized reality for the future of the 3D Web.
For some reason yarn link doesn't work, probably has something to do with the build settings. Needs to be fixed for faster development.
think the proper way to implement this is through some settings page where users can enable/disable it for themselves rather than enabling it by default ..
would be nice, i think it should work with wired controllers to desktops, and maybe game console browsers? not too sure tbh https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
Pretty self explanatory Will have to account for nipple and gyro controls
more specifically, we should not update the video texture every frame instead of pausing it since we might still want the audio. the frustrum check can be done by calculating...
Started this branch a while back and never got to finishing it. Want to see where to take it. https://github.com/spacesvr/spacesvr/tree/ui-ux https://spacesvr-gjudb1xki-metaplug.vercel.app/ This would be a pretty big shift in how...
Have the onscreen 2d cursor complete some animation whenever the user looks at an object that has an onClick function
It's already made, just need to add it on. come on now
.ktx2 images do not show up on mobile but they work ok on desktop. I've spent a decent amount of time trying to figure out why this happens. I talked...
using the regress api from drei, would be cool to add functionality to automatically increase or screen reduce resolution based on the current fps you would have to add a...