spacesvr
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Adaptive resolution based on fps
using the regress api from drei, would be cool to add functionality to automatically increase or screen reduce resolution based on the current fps
you would have to add a bit of dampening so it doesn't rapidly change, and definitely heir on the lower side before moving your way up
would look into this: https://github.com/pmndrs/drei#adaptivedpr
One thing it mentions is that directly setting dpr might be costly compared to using a pixellation postprocessing effect which would have the same effect but be faster to switch. might require a new rendering pipeline though, so maybe not the best idea