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A standardized reality for the future of the 3D Web.

Results 19 spacesvr issues
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Allow the developer to specify how far away they want the player to be before they cant click their Interactable component

enhancement

Add controls to lower or increase volume and mute / unmute. Each of the actions should have a story that goes along with it, so mute/unmute should play an animation...

enhancement

Add a component to livestream video. I see this going one of two ways 1) We enable livestreaming only per peer party, allowing us to use WebRTC but meaning that...

enhancement

At first glance it looks like this will allow us to make a `Collidable` modifier for any mesh to allow for physics while also running much faster than the current...

performance

I see this being implemented by getting relative distance covered via gyro motion and, when it hits a threshold, easing into the gyro controls

enhancement
ui/ux

Testing [spacesvr.io](https://spacesvr.io/) with Quest 2. After right hand SnapTurn, left hand movment don't work correct?

Collidable component isn't loading automatically, looks like you need to hard refresh it to get collisions loaded.

The SpacesVR `Collidable` modifier can be an expensive and time consuming calculation. This PR extends the Three.JS `Loader` class to define `GenerateSimplifiedGeoLoader` so the `LoadingManager` can identify when the Collidable...

Created `SimplifyGeoLoader` which extends the `Loader` class and loads the calculation we are running to generated simplified geometry