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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.

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### Is your feature request related to a problem? Please describe. When cancelling a damage event, like onClientPlayerDamage or onClientVehicleDamage, the loss parameter gets the HP that was lost, regardless...

enhancement

### Describe the bug When createBuilding tries to extend pool capacity or calling engineSetPoolCapacity game will instantly crash. ``` Module = F:\Games\MTA San Andreas 1.6\mta\game_sa.dll Code = 0xC0000005 Offset =...

bug

### Is your feature request related to a problem? Please describe. Right now ``onClientCoreCommand`` can be used to know when an user uses a hardcoded clientside command. That's good, but...

enhancement

**Describe the bug** On [2007-05-13 05:58], erorr404 said: > 90% of the time when I see remote players climbing onto a ledge (or hanging from it), the proper animation doesn't...

bug

The SA layer interfaces are currently in the header files of classes, e.g., ``C3DMarkerSAInterface`` in ``C3DMarkerSA.h``. However, in many cases, multiple interfaces are in the same file, and often they...

### Is your feature request related to a problem? Please describe. The additions in #3936 were nice, but it would be cool to have those new functions in the clientside...

enhancement

### Describe the bug On my server, some replacements are loaded after the user logs in. When a player joins the server and a vehicle had previously appeared within their...

bug

### Describe the bug Player is able to pickup health even at full health (100 HP), except when player is at full maximum health (MAX_HEALTH = 1000). Armor pickups work...

bug

### Describe the bug calling this function will return false if you get in a vehicle and die (either by crashing the vehicle or just committing suicide) while on client...

bug

### Describe the bug So basically when you add same keybind to next weapon and previous weapon functionally you get same weapon on hand but after new update. It's glitched...

bug