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                        Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
### Is your feature request related to a problem? Please describe. _No response_ ### Describe the solution you'd like This small feature request is about making "Disconnected" window more user-friendly....
### Describe the bug My players experiencing a huge spike in crashes due to memory usage (low memory, memory access and so on). My game mode is pretty memory intensive...
### Describe the bug Players often report now, with new overlays, mta crashes from time to time, but might be actually discord issue. Posting here just in case: Version =...
### Describe the bug https://www.youtube.com/watch?v=Z24GbORQaks As you can see in the video whenever using setPedControlState() it causes the game to glitch out completely throwing the camera around etc. ### Steps...
### Describe the bug pathIsDirectory does not recognize folders when resource is in .zip, hope there is a fix. ### Steps to reproduce ......... ### Version _No response_ ### Additional...
### Describe the bug Calling this function with _onClientPlayerWasted_ will return false (ped is not dead) if you die by falling (**client-side**), However on **server-side**, calling it with _onPlayerWasted_ will...
### Describe the bug In the last week or 2, I have been made aware of a bug that I am also able to reproduce, I was told "fly over...
### Describe the bug Very detailed explanation here: https://cookieplmonster.github.io/2025/04/23/gta-san-andreas-win11-24h2-bug/ Short: Missing vehicles.ide values should have always caused issues, but only in 24H2 fgets/LeaveCriticalSection uses enough stack to scramble the stale...
### Describe the bug Players are sometimes visible in all dimensions, we haven't found a correlation as to when this happens. If I go to the dimension they're in, I...
### Describe the bug The MTA:SA application crashes and closes instantly without showing any error messages or crash dialog. This happens during gameplay, and there's no clear pattern. It looks...