Matthew Kennerly

Results 281 comments of Matthew Kennerly

Hmm, this is what I just tried: * In `C:\Program Files (x86)\Steam\steamapps\common`, rename the subfolder `1000 Amps` to `1000 Amps - temp` * Open GSM -> "open archive(s)" -> choose...

@skafiend Could you send me a copy of `extensions.log` from Playnite? Also, if you open Playnite and go to: (Playnite icon) -> Add-ons... -> Extension settings -> Generic -> Ludusavi,...

I found that someone else has actually made a script to convert from GSM backups: https://github.com/jose-l-martins/GSM-to-Ludusavi-converter I've added a link to it in the README's community section. Since that was...

Hi! Aside from installing the extension, you also need to download the Ludusavi application: https://github.com/mtkennerly/ludusavi . Once you have it, you can configure the path to it in the plugin...

Yeah, that's tricky. Ludusavi doesn't handle this right now, but I can look into it. There was a somewhat similar issue here: https://github.com/mtkennerly/ludusavi/issues/253 > First off want to say excellent...

Hi! There's some overlap here with #201 and #260 for re-scanning previously found games. For only scanning very specific games, here's a solution that may help you. Create two files:...

The next release will allow you to disable the primary manifest entries by unchecking the manifest on the "other" screen. That way, it will only scan your custom entries.

For the root type filter: * In `scan::scan_game_for_backup`, when we add a path found by `scan::parse_paths`, we can track the root type the same way that we currently track whether...

Based on the discussion in #329, I think the underlying use case is now addressed by #44, but please let me know if you have any other ideas or issues...

Hi! I'm glad you've found Ludusavi helpful :) It sounds like, because the game has multiple save slots and you can make a new save whenever you want, you only...