Matthew Kennerly

Results 281 comments of Matthew Kennerly

@NL-TCH Hey, I finally set up a system to test this on. I did fix a couple of related issues (`--infer steam` using the wrong case to find the env...

Thanks for the extra info :+1: That seems promising. That ` ` formatting is related to https://github.com/native-dialog-rs/native-dialog-rs/issues/41 . I thought we could avoid that issue by sticking to version 0.6.3 of...

I've switched the dialogs from [native-dialog](https://crates.io/crates/native-dialog) to [rfd](https://crates.io/crates/rfd). That should fix the potential ` ` display issues. However, the Flatpak version can't seem to find the game executable. For example, this...

Thanks for testing! I'll leave this open in case someone who's more knowledgeable about Flatpak can figure out why it doesn't work 😅 I'm not sure what else to try.

> However, there's no way to check if a backup was successful, unless you run "preview" again (which can take a while to complete). If any saves fail to back...

This will be in the next release: > https://github.com/user-attachments/assets/702a00b2-4111-42bb-95fe-a9d3421e7341

Hi! That's not possible right now, but that sounds like a good feature to add :) For now, a workaround would be to just have separate backup folders for different...

This can happen if there is one game with significantly more save data than the others (e.g., 10+ GB for a single game), since the progress bar only updates per...

I'm not sure, but the errors in your log might be a permissions issue with accessing `/var/home/heus/.var/app/com.usebottles.bottles`. The Flatpak version of Ludusavi now has broader permissions by default, so it...

Ideally, yeah, I agree that's the best option. Unfortunately, it doesn't seem like GameSave Manager can restore saves if the original folder doesn't exist (or at least it didn't seem...