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WebGL2 renderer plugin for Bevy game engine

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I'm sure you've noticed that something's wrong with the docs.rs page for this crate: https://docs.rs/crate/bevy_webgl2/0.5.2 ![image](https://user-images.githubusercontent.com/6446240/141698790-6078ae72-cf65-463a-b3af-e8a660ce0f61.png) Do you know why?

I think various people have already done this in their own forks of bevy_webgl2. I was wondering if it would make sense to coordinate our efforts? Perhaps having a `bevy-main`...

On linux Ubuntu while setting up a small crossplatform project with version 0.5.0 I get : error: Please select a feature to build for unix: x11, wayland This issue was...

I've tried to render simple mesh with vertex colors: ```rust mesh.set_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.7, 0.2, 0.2]; buffers.vertices.len()]); ``` and looks like webgl2 in this case interprets color as sRGB, and bevy as...

Maybe the title is a bit inaccurate, but I had trouble rendering text in my game. I looked at the network requests, and saw that the font assets were never...

The panic: ``` panicked at 'Parking not supported on this platform', C:\Users\Johan\.cargo\registry\src\github.com-1ecc6299db9ec823\parking_lot_core-0.8.3\src\thread_parker\wasm.rs:26:9 Stack: Error at imports.wbg.__wbg_new_59cb74e423758ede (http://127.0.0.1:4000/target/wasm.js:368:19) at console_error_panic_hook::hook::hbf023161a6dac3e1 (http://127.0.0.1:4000/target/wasm_bg.wasm:wasm-function[3346]:0x465a0e) at core::ops::function::Fn::call::h1ca14bbebcfe87b9 (http://127.0.0.1:4000/target/wasm_bg.wasm:wasm-function[26016]:0x6f1d15) at std::panicking::rust_panic_with_hook::h1cacc8da6d7d1d07 (http://127.0.0.1:4000/target/wasm_bg.wasm:wasm-function[7156]:0x5bbc8e) at std::panicking::begin_panic::{{closure}}::h1a0c076847e21f44 (http://127.0.0.1:4000/target/wasm_bg.wasm:wasm-function[16842]:0x6c87b6) at...

Im adding the required dependencies to my .toml file. I keep running into an error "failed to select a version for 'wasm-bindgen'. Here is my toml file dependencies: ```toml [dependencies]...

I created a minimal repository to reproduce: https://github.com/gzzo/spritesheet_demo using `cargo run` you can see the sprite sheet loaded locally using `wasm-pack build --target web --release` (and copying the assets to...

I was wondering whether or not you would be open to supporting desktop GL through use of the [`glow`](https://github.com/GrovesNL/glow) library. I've succesfully ported a Rust WebGL2 renderer ( [`luminance-webgl`](https://github.com/phaazon/luminance-rs/tree/master/luminance-webgl) )...

Firefox: 84.0.1 (64-bit) OS: Linux 5.9.1-1-rt19-MANJARO I also built the example locally (using [bevy_webgl2_app_template](https://github.com/mrk-its/bevy_webgl2_app_template)) and it's the same. https://user-images.githubusercontent.com/37321607/103907233-203ef900-5155-11eb-9fad-03ba5c831c37.mp4