James William Fletcher

Results 31 comments of James William Fletcher

> And I don't know why anyone would go through the trouble of doing all that just to get some usage metrics which they can easily do by implementing it...

blender works fine with vertex color models https://github.com/VAST-AI-Research/TripoSR/assets/78346668/89f6572f-a1d0-435c-8208-99716f9bcf9b

> Do you know how to do it in Unity? > Most default Unity Shaders do not support vertex colors, but Polybrush comes with sample Shaders which you can import...

> > blender works fine with vertex color models > > But when i render the image , the color is none. Please refer to this document: https://docs.blender.org/manual/en/2.79/sculpt_paint/painting/vertex_paint/introduction.html > Vertex...

Official Hugging Spaces is currently non-functional due to a runtime error: https://huggingface.co/spaces/stabilityai/TripoSR My service https://imageto3d.org/ is currently the only active online workspace for TripoSR :bow:

> The 3D image does not appear, just like the ordinary image generated by the command line. ![image](https://private-user-images.githubusercontent.com/14069019/311091429-e46eda23-4447-4aa9-a556-2dad99c16be8.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MDk4NjczMTgsIm5iZiI6MTcwOTg2NzAxOCwicGF0aCI6Ii8xNDA2OTAxOS8zMTEwOTE0MjktZTQ2ZWRhMjMtNDQ0Ny00YWE5LWE1NTYtMmRhZDk5YzE2YmU4LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDAzMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwMzA4VDAzMDMzOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWNjN2MyZmIxOTMxYWVkZGQwNzNjMjBjOWNjNzU3NjhlMzEzNTJjZTc4YmU5ZjkxZWJkMWJhNzMyNmVkNDAxMDImWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.wPcCfVLf9Tcy-Wen2d0JzlCa_i_OfkE3Bxw3uzlE3tQ) 你需要向下滚动它在下面 https://github.com/VAST-AI-Research/TripoSR/assets/78346668/8362f324-e86a-4a49-8396-08f3c6325e90

# IMAGETO3D COLLECTION #1 ON [ARCHIVE.ORG](https://archive.org/details/imageto-3-d-collection-1.7z_202403) _666 Free Assets generated by users of [ImageTo3D.org](https://ImageTo3D.org)_ Permanent Link (slow) https://archive.org/download/imageto-3-d-collection-1.7z_202403/IMAGETO3D_COLLECTION_2.7z Temporary Link (fast) https://www.transfernow.net/dl/20240311r7MdwhuW

It's projecting to Vertex Colors, you could easily re-map it manually in Blender for example by UV Unwrapping it and then using the original source image as a texture. Although...

> For increase the details of the vertex color it's just need to increase the level of subdivision of the object someone know where in the script we can change...

Please refer to my findings in this answer concerning increased mesh vertex count: https://github.com/VAST-AI-Research/TripoSR/issues/12#issuecomment-1981009404 I don't think increasing the mesh size is going to help much. Probably best to focus...