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GStreamer Integration with Unity using a Native plugin

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Hi, Thank you for your contribution to this project! I want to use the new version code for Unity Android. But unfortunately, that doesn't work. I tried to dig out...

Hi there! Thank you very much for making this great project open source! I would very much like to make it work on Android, specifically on standalone virtual reality headsets...

In the recent use process, I always randomly encountered flashbacks, and it was found to be related to gstreamer by catching exceptions, what may be the reason for this sending?...

I'm having problems getting any type of hardware acceleration pipeline to work. Getting write Image in place of video. Any suggestions or pipelines I could test?

`10-14 04:46:23.563 7019 7043 I Unity : initializing gstreamer 10-14 04:46:23.563 7019 7043 I Unity : GStreamerCore:Ref() 10-14 04:46:23.563 7019 7043 I Unity : CustomSBSPipelinePlayer:Start() 10-14 04:46:23.563 7019 7043 I...

When trying to compile the plugin I get errors, that source files are missing. CMyUDPSink.cpp CMyUDPSrc.cpp DirectSoundInputStream.cpp DirectSoundOutputStream.cpp GZipCompress.cpp are all missing in the sources folder but are included in...

As the subject says, do you have this plugin running for Win 10 UWP APPS like in Hololens ?

**I have several cubes in the scene and I have added GStreamer plugin to each of them. After that, Unity always crashes.** If there is only one object on the...

This is a fix for the same problem as XPav had and it is the solution provided in the comment: https://github.com/mrayy/mrayGStreamerUnity/issues/48 Also fixed that the VS solution could be built,...

Using rtspclientsink in a custom pipeline resulted in a hang in `GstPipelineHandler::Stop()`. The function would get called twice for the pipeline, and hang the second time through the call awaiting...