mrayGStreamerUnity
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Fix Hang in GstPipelineHandler::Stop() and VS build
This is a fix for the same problem as XPav had and it is the solution provided in the comment: https://github.com/mrayy/mrayGStreamerUnity/issues/48
Also fixed that the VS solution could be built, by removing flag and files from the build.
Thank you for this PR. I will try to test it over the weekend
Hi @mrayy can you merge this pull Request and build the plugin again in release mode?