mrayGStreamerUnity
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Run for UWP
As the subject says, do you have this plugin running for Win 10 UWP APPS like in Hololens ?
Since we have GStreamer v 1.18.0 out that has UWP ARM64 builds here: https://gstreamer.freedesktop.org/data/pkg/windows/1.18.0/uwp/
In my first attempt with using your plugin code (compiling it for UWP APP with VS 2019) and using ZLIB (also for ARM64) , compilation worked fine but during execution, I see blank texture, no errors are being reported, just blank texture.
Any thoughts on what could be wrong ? Happy to share my work with you https://github.com/mrayy @mrayy
@mrayy and @reime005
I updated and fixed few things, now this code can run on Hololens 2 using Gstreamer v 1.18.0 (UWP ARM64) built libraries.
@NHarishGit thank you, could you generate a pull request so I can integrate it to this repo?
@NHarishGit I'm also curious how you got this to work, since shipping for the HoloLens probably requires shipping GStreamer and its DLLs with your application, correct?
I can't even get anything but videotestsrc
to work in the Unity editor when I try to ship the DLLs with the application :smile: (#20).
@NHarishGit @mrayy Could you maybe give instructions on how to compile the code for UWP so I can run it on the Hololens2?