mpiatyko
mpiatyko
Hi @alegal-arm , could you please look at this patch?
> @mpiatyko Please make following changes and update: > > 1. "dEQP-GL45-ES3.functional.negative_api.shader.get_program_binary" should be skipped for desktop OpenGL because it assumes a null fragment shader fails to link, which isn't...
> @mpiatyko Following tests do not have VAO bound before calling `glDrawArrays` : > > ``` > dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays > dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays_invalid_program > dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays_incomplete_primitive > dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays_instanced > dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays_instanced_invalid_program > dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays_instanced_incomplete_primitive > ```...