hubs
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Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.
When using `Get Component Property` on something with a `Media Frame` component, it would be helpful to have outputs that fire when certain relevant events occur. These include: - 'Entered'...
A follow up PR to #6361 **Problem** Browse button in Custom Object upload dialog displays weirdly in portrait mode on iOS. It unexpectedly covers almost the entire URL area in...
**Description** We have some old Ready Player Me Avatars (from October 2022) that are working perfectly fine. But since January the Avatars are Bugging in VR. The Animations, as well...
**Description** When iterating through a `For Loop` node, custom events aren't fired/received properly and maybe variables aren't set properly either. **To Reproduce** Steps to reproduce the behavior: 1. Open this...
**Description** It appears as if there is a limit on the number of `On Collision` events that can be tracked at a given time. When using a simple setup of...
**Description** When adding a `Grabbable` component to an object, the `Rigidbody` and `Physics Shape` components get added automatically. This is generally a good and helpful thing. However, when removing the...
**Description** If a physics body is set to be `Kinematic`, dynamic physics objects are affecting it, especially when they are heavier than the kinematic body. Kinematic bodies are typically used...
**Description** When using a `Text` component, the string entered in the Text field displays incorrectly in Hubs. This occurs in the main component as well as when using the `Set...
**Description** The `Multigate` flow node doesn't work as expected. 1) The outputs are numbered `1, 2, 3` but the `startIndex` values are `0, 1, 2` 2) The `Reset` action doesn't...
**Description** The `Trigger` node (Custom Event) has a flow node output that doesn't fire when the input is triggered. This prevents chaining of events past the Trigger node. **To Reproduce**...