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Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.

Results 324 hubs issues
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When using `Get Component Property` on something with a `Media Frame` component, it would be helpful to have outputs that fire when certain relevant events occur. These include: - 'Entered'...

enhancement
P0
Behavior Graphs

A follow up PR to #6361 **Problem** Browse button in Custom Object upload dialog displays weirdly in portrait mode on iOS. It unexpectedly covers almost the entire URL area in...

**Description** We have some old Ready Player Me Avatars (from October 2022) that are working perfectly fine. But since January the Avatars are Bugging in VR. The Animations, as well...

bug
needs triage

**Description** When iterating through a `For Loop` node, custom events aren't fired/received properly and maybe variables aren't set properly either. **To Reproduce** Steps to reproduce the behavior: 1. Open this...

bug
needs triage

**Description** It appears as if there is a limit on the number of `On Collision` events that can be tracked at a given time. When using a simple setup of...

bug
P1
Behavior Graphs

**Description** When adding a `Grabbable` component to an object, the `Rigidbody` and `Physics Shape` components get added automatically. This is generally a good and helpful thing. However, when removing the...

bug
P2
Behavior Graphs

**Description** If a physics body is set to be `Kinematic`, dynamic physics objects are affecting it, especially when they are heavier than the kinematic body. Kinematic bodies are typically used...

bug
P1
Behavior Graphs

**Description** When using a `Text` component, the string entered in the Text field displays incorrectly in Hubs. This occurs in the main component as well as when using the `Set...

bug
P1
Behavior Graphs

**Description** The `Multigate` flow node doesn't work as expected. 1) The outputs are numbered `1, 2, 3` but the `startIndex` values are `0, 1, 2` 2) The `Reset` action doesn't...

bug
P2
Behavior Graphs

**Description** The `Trigger` node (Custom Event) has a flow node output that doesn't fire when the input is triggered. This prevents chaining of events past the Trigger node. **To Reproduce**...

bug
P0
Behavior Graphs