moxian
moxian
Some initial feedback. Medbay: - somehow medbay gets depowered not 10 minutes after roundstart. I'm not sure why or if maybe that's a fluke. - Southern chemical fridge being nearly...
Processing being easily accessible is good because: - that's where officers are most of the time and - it being accessible means i can actually *get a hold of them*...
Wandered around the station. Some doors don't quite work: longtext The science airlocks to space don't airlock (buttons do nothing, doors openable by hand)  Same with medmaints airlock ...
tried to solo playtest it a bit bottommost filter in the SM chamber should have `filter_type: 2` and not `filter_type: "2"`; it expects a number, not string.  This gas...
Likely duplicate of #12822 ; likely fixed by #17221
Cannot reproduce 
Yes, i have. It's empty as well (again, as per `png` crate; i have not inspected the encoded bytes). Playing with `encoder.set_text_compression()` does not change things either.
Lightstrips are not even craftable anymore (they used to be) I think the better way would be to completely remove them, and replace with light bulbs. The only way to...
I've built this locally and played a bit in a "normal" playthrough (not specifically hunting for bugs), and it works great. The only issue i've ran into is the (indicated...
Judging by the stacktrace, it's probably the outer (I'm 87% sure) filter in https://github.com/ParadiseSS13/Paradise/blob/c445b4d396985bd70d3291fd10a2b6153415c76f/tgui/packages/tgui/interfaces/CargoConsole.js#L155-L160 The dm side looks sane, everything seems to be well defined... https://github.com/ParadiseSS13/Paradise/blob/c445b4d396985bd70d3291fd10a2b6153415c76f/code/modules/shuttle/supply.dm#L459-L466