Steve Gifford
Steve Gifford
Can we turn off Metal verification and debugging by default in the Cocoapods install? That'd save us a lot of Issues.
The license could stand to be reformatted so it's readable online. Right now you get three lines that a reeeeealy wide.
It's the shader and the issue is that we're projecting to screen space and not preserving the 4th component to pass back to Metal to use for clipping (more or...
Should work. Doesn't seem to. The AutoTester entry should trigger it.
When zoomed out far enough that we get the duplicate parts of the earth, the clustering is getting confused about where to animate from and to.
In general we shouldn't be setting minZoom in the MaplySamplingParams. We can set it in the tileInfo instead. The SamplingParams describe how the world is broken down and typically need...
Lots of extra classes. Need to get ride of anything that isn't part of the library.