Mouse
Mouse
`BlockDisplay`中不但描述了模型的路径,还描述了方块的渲染类型(`renderType`),以及方块是否可视(`visible`),是否需要将这些属性放到模型文件中。 如果这样做,那么可能降低作弊者的作弊难度,只需要在模型文件里修改方块属性即可实现透视方块。
> 降低作弊难度有必要阻止吗( 也许没必要阻止,毕竟客户端都开源的,真要作弊也阻止不了。
多线程指令收集
> `#include` can only be supported if the graphics card has this extension supported: GL_ARB_shading_language_include No, I want to preprocess this statement before compiling shader code.
https://github.com/UnknownDomainGames/PanguEngine/blob/64c261fd9d6658788d990ae09e6dcfecf1be5857/game-engine/src/main/java/engine/client/i18n/LocaleManager.java#L108-L112 When you're working for this issue, you can add a reference to the issue in the commit message (like `feat: do something (#91)`). I wanna: 1. Throw an exception...
> May add `-XstartOnFirstThread` to launch options? We tried, but it still doesn't work. Maybe we should use other graphics library.
Vulkan实现的维护者是@cvrunmin,现在这个光荣的任务就交给你们了。
已在 #107 修复了条件判断
本教程目前就仅是[《BungeeCord插件开发》](https://www.spigotmc.org/wiki/bungeecord-plugin-development/)的中文翻译,至于API中提供的其它功能,请自行学习使用。