motoharu-gosuto

Results 31 comments of motoharu-gosuto

Two of them are documented on wiki as: 0x2BE3E066 sceKernelGetProcessParam 0xEB6E50BB sceKernelCallAbortHandler One of them is documented on vitasdk as: 0x2C8ED6F0 ksceKernelUnregisterThreadEventHandler SceLibKernel.SceLibKernel._exp_6d8c0f13 is a wrapper to SceLibKernel.SceThreadmgr._imp_ce6b49d8

Documented function arguments at: https://wiki.henkaku.xyz/vita/SceDriverUser#SceFios2User

日本語 Description | String to Translate -- | -- Button to download SELF | URLからSELFを起動 Download error | URLからのダウンロードに失敗 Launch error | SELF起動に失敗 Success | SELFを起動

I will try to test it with the games that are mentioned. I have a question though. Do any of these games have grw0 partition?

Thanks for feedback. Will see what can be done. Enso is not convinient for developement so I did not really test it with enso.

@alpakeno I should have added this to readme. You dont use zRIF string or klicensee for decrypting savedata or trophies. Dont provide any of those arguments. Key is taken from...

@alpakeno I can only say to you that mai dump stuff is not canonical. Maybe some crap is written to savedata and this is related to using mai? You could...

@alpakeno Ok, thats interesting. If this is not related to mai - I will try to add some code that ignores this padding and writes only warning.

@XestoX Hi. Thank you for report. Honestly - I am quite amazed/surprised that people still use psvgamesd. Nowadays we have nonpdrm. Anyway. psvgamesd is a very low level plugin that...

@tomazzz369 I think there are actually two separate issues related to the fact that F00D service can be down. 1. We need to have a class that replaces the one...