Vladimír Vondruš
Vladimír Vondruš
The LTO and ar issues are _finally_ fixed with https://github.com/mosra/toolchains/pull/14 and the toolchains submodule is updated to include these in 14477c8c93d61c9a1fdb657fdbb065bfecdb36a9.
I have to admit I forgot this issue existed, heh, sorry. But *yesterday* I got Clang 15 and thus was able to test with both 14 and 15. Fortunately it's...
The above patch that makes `lib*.a` libraries searched for in addition to `*.bc` is pushed as of mosra/toolchains@01d78b01fca2a059e64929ab1ae1c7cd3667496f, the toolchain submodule is updated since 14477c8c93d61c9a1fdb657fdbb065bfecdb36a9. Updating the vcpkg port to...
Merged with various changes as 7f94a6f914c834e0d693cf2a8d62eb1d40492699 and f447e994d271c8688da3cf7f04a1a2643f42cc21. The primary difference is that `MeshAttribute::JointIds` and `Weights` is now an array attribute in order to allow a single attribute to have...
This is now implemented: - Generic joint IDs / weights attribute in 7f94a6f914c834e0d693cf2a8d62eb1d40492699 - `Trade::MeshData` support in f447e994d271c8688da3cf7f04a1a2643f42cc21 - Builtin Flat, Phong and MeshVisualizer support in 89a6eb22def083c4907add7d007184d868d27cd2 - `MeshTools::compile()` support...
Very high-level docs here: https://doc.magnum.graphics/magnum/shaders.html#shaders-usage-skinning The [magnum-player](https://doc.magnum.graphics/magnum/magnum-player.html) executable is now updated for skinning support, https://github.com/mosra/magnum-extras/commit/673038dec812ccf4f68e93d9795584a76a55e6f1 contains all changes that were needed to import the skins and hook them up with...
A line drawing shader is now implemented with #601 ([docs](https://doc.magnum.graphics/magnum/classMagnum_1_1Shaders_1_1LineGL.html)), however it only provides rendering of already-created line meshes, and provides no tools to convert arbitrary curves, circles or arcs...
(Argh, May last year and still not merged? What am I doing.) Just FYI, I'm going to need fast hashing for image deduplication and so will get back to this...
Not planned, use `mainLoopIteration()` directly instead.
Implemented in 56a850f9ad24f9db23f54fb080b5fbfc68a390d2 and db290242509fb11b8a35bc445129030e54ea17db. Half a century later but nevertheless :sweat_smile: