Vladimír Vondruš

Results 549 comments of Vladimír Vondruš

#168 now contains a WIP implementation. There are still some things to iron out, will merge once all boxes are ticked.

For the record, random internet info that proved to be very useful recently when making a two-window app on Windows run 60 FPS and not 30: - https://stackoverflow.com/a/29622141 - https://bitbucket.org/!api/2.0/snippets/dark_sylinc/y8aGn/1ffeace824f6ce539f2eee31f63ab3261cda8ec6/files/OpenGL%20multi-mon%20notes...

I have no idea, frankly :) If one is let's say 60 Hz and the other is 90 Hz, then rendering at 90 Hz would make the 60 Hz display...

You have two options: - Use SDL / GLFW / ... directly, as you do now. Then you however need to instantiate `Platform::GLContext` by hand. [Docs on that](https://doc.magnum.graphics/magnum/platform.html#platform-custom) and here's...

The crash handler (backtrace printing etc.) is something I'm planning to add into [Corrade::Main](https://doc.magnum.graphics/corrade/main.html), in a multiplatform way, as I very often need to see a backtrace after an application...

Related to the subprocess handling: https://github.com/sheredom/subprocess.h

I know about the disabled/hidden mode and there it's a bit different than this ... from the discussion / branch docs I got the impression that the mouse coordinates would...

Hi, sorry for the late reply, past weeks were quite busy for me. Yes, having the core repo CUDA-compatible is definitely a good idea, much better than maintaining a fork....

Wonderful, thanks a lot for the detailed info. So if I understand correctly: - doing just a compile test would be adding `#include` of everything math-related into `main.cu` and then...

So, I just tried on Arch and ... *somehow* I am *not* hitting the error you have there :sweat_smile: ... ~~could it be just Windows-specific? Is CUDA shipping a different...