Vladimír Vondruš
Vladimír Vondruš
No worries :) Performance-wise it doesn't hurt, but it's a no-longer-needed cruft that enlarges the surface for potential bugs. If you can confirm this is no longer needed, I'll remove...
What's left for this to be useful is adding those to `MeshTools::compile()` -- but to test it there, you would need some shader that supports them, and at that point...
Yup, good idea -- the Phong implementation also needs tests on its own, so it makes sense to do all that separately.
Hi, sorry for the late reply -- regarding video, more than about particular format support / plugin implementations I'm concerned about designing the API to be performant enough. I imagine...
> want to move between different time points, but I feel that's a much more niche case, when the much larger majority usually just want to play the video on...
The Basis Universal image format added in 2019.10 has video support and in the following weeks I'm planning to update the importer/converter APIs to support (at least) sequential frame import/conversion....
With texture transformation support done in 9a06b3515bc5a0960343a86acd289aa4d62b6c57, GIF support done implemented in mosra/magnum-plugins@595baf5a558187883456872b9c906f0f8429b2dd and video support that's done in BasisImporter since the very beginning, there's now a *very crude* possibility...
Maybe I wasn't very clear: option 3 won't involve any backwards-incompatible changes for the user. The `Platform::Application` gets split into `Platform::ApplicationWindow` and `Platform::Application`, but `Platform::Application:` would inherit from `Platform::ApplicationWindows` so...
Because other tasks got more priority recently, I'm not able to work on this right now. The in-progress implementation was pushed into `multiwindow` branch, a few crucial pieces are still...
I'll try to look into it this week. Because such code is hardly testable in an automatic manner, I wanted to create also some example for it to verify usability...