Vladimír Vondruš
Vladimír Vondruš
#267 with basic Cubic Hermite splines support needed for glTF import is merged, Cat-Rom and TCB conversion together with forgotten `slerp()` overloads is postponed to later.
Lots of great examples here: http://foxcodex.html.xdomain.jp/index.html
Easing is implemented in c98a936b413ffeb9e13974b9822118b532780b45 ([docs](https://doc.magnum.graphics/magnum/namespaceMagnum_1_1Animation_1_1Easing.html)).
Just for the record: some pieces for skeletal animation were recently integrated in e8b64544df49ecc92ff3750236e1975c13e23ea4, d7a4f3bacdf58ee97fe0c7ce03662e68edfb9bdf, 8c24ea19d3504fc96440147b4d66004638ef7290 and mosra/magnum-plugins@31fd4f11dc809ebb0a2154427e5d659037cbbaa6. Initial bits for shader support are in #444 and #441, I still...
Object picking example is done in mosra/magnum-examples@f45a301d13b24e142ace964e587482ddabd361de. Not yet ported to ES3/WebGL, will do that later.
Added a possible ray-tracing example using compute shaders to the list (http://blog.lwjgl.org/ray-tracing-with-opengl-compute-shaders-part-i/)
Shadow mapping example added via mosra/magnum-examples#24.
@williamjcm Added to the list, thank you! I might have some people contributing with new example code in the near future, so maybe someone will pick this up before I...
Extended the list with two **easy** example ideas -- floating point drift visualization and comparison of various interpolation methods. Ideally combining these with the new Animation framework.
@brempusz Added to the list, thanks! :)