Mo
Mo
Thanks @swang . I managed to generate one, though they don't work very well. Probably because I'm trying to fit cartoon character style faces (eyes tend to be enormous)
Same issue with Toast
Going to close this issue. It turns out the bloom post-processing I was using doesn't play nice with the fog volume density.
@mjurczyk The pmndrs bloom
Windows 10 (10.0.19045 Build 19045) 
Looks like an improved shader is on the way https://github.com/mrdoob/three.js/blob/1558bf0ec01e5b16e26db26bba5495fa0e49f24d/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl