Moisés Peláez
Moisés Peláez
I have seen `MixChannel.hx` has a `finished` property to check if a track is finished but I'd like to delete an channel as soon as it's finished playing, something like...
The objects already have a rotation factor and inertia. It would be nice to have linear factors as well in `_applyTranslation` from `oimo.dynamics.rigidbody.RigidBody`.
**Description** Krom and Windows (C) builds are played at a higher speed. The Krom build also plays the audio at a higher pitch. **To Reproduce** Open the project's `.wav` files...
**Description** When I activate the Live Patch and try to edit the transform of an object with a static RigidBody, the object doesn't translate or rotate, it only scales. **To...
This is a proposal. Moved the conversation from this [PR](https://github.com/armory3d/armory/pull/3034) and reopening it here since I messed up that previous branch. Description: The `send()` method in the `Event` class currently...
I started this issue [here](https://github.com/armory3d/armory/issues/3014) but I found out it was a separate problem. I have been testing the audio with Krom builds and after reading [this](https://forums.armory3d.org/t/solved-armory-weird-problem-with-sound/4778/22) in the forums...
After reading this in the [forums](https://forums.armory3d.org/t/set-limit-framerate-ln-for-get-fps/4286/9) and following this [issue](https://github.com/armory3d/iron/issues/107), I think the end user should be setting the FPS cap from `Output -> Frame Rate`:  While I'll be...
**Description** When a `RigidBody` is removed inside `notifyOnContact` the game crashes. This happens because the [`PhysicsWorld`](https://github.com/armory3d/armory/blob/e556b46d28d7891c6462da023c34b67f96914b35/Sources/armory/trait/physics/bullet/PhysicsWorld.hx#L284) still runs `lateUpdate`. Adding an `if (rb != null)` inside the `for` loop [here](https://github.com/armory3d/armory/blob/e556b46d28d7891c6462da023c34b67f96914b35/Sources/armory/trait/physics/bullet/PhysicsWorld.hx#L303)...
Taking bits from [here](https://github.com/saharan/OimoPhysics/compare/master...Dev-MarkoF:OimoPhysics:master) from @Dev-MarkoF. One thing is manifolds should be cleared/detached in [World.hx](https://github.com/saharan/OimoPhysics/blob/3746033767741331fb576bf67f01f5178813a9f3/src/oimo/dynamics/World.hx) (but I'm not sure what does that mean). I hope this helps as a starting...