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Unity Engine Plugin for easily integrating mod.io into your game - the UGC management service for game developers

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Unity version: 2022.3.29f1 Addressables version: 1.21.21 Scriptable Build Pipeline version: 1.21.23 Mod.io version: v2024.3.1p1 Have no if this is a Unity issue or a mod.io issue Title, the only way...

Zip archives created under Windows may use backslash as internal path separator. This patch works this around by replacing any backslash with regular slash. Concerns: https://github.com/icsharpcode/SharpZipLib/issues/617

These changes cover: - uploading mod archives created in memory (MemoryStream) - uploading encoded images (byte arrays) - EncodedImage class - for passing target image extension

Solution source: https://stackoverflow.com/questions/14465187/get-available-disk-free-space-for-a-given-path-on-windows?answertab=votes#tab-top Concerns: https://github.com/modio/modio-unity/issues/2

Hi, please see this line: https://github.com/modio/modio-unity/blob/bb4ca29438d4cf2441107c9618587c18e794477f/Runtime/ModIOUnityAsync.cs#L304C41-L304C41 This is the Epic authentication method `AuthenticateUserViaEpic`, yet it seems to be trying to use Steam! It should use `AuthenticationServiceProvider.Epic` instead of `AuthenticationServiceProvider.Steam`. Feeding...

Tested using Version v2023.7.1 from the Unity Asset Store (latest as of this post). In `SystemIODataService.IsThereEnoughDiskSpaceFor` we currently have ```cs public async Task IsThereEnoughDiskSpaceFor(long bytes) { try { #if UNITY_ANDROID...

There is a typo that makes a block of example code invalid.

When I built modio for Oculus, I got an error about the download thread not being able to run on the il2cpp platform, and my download progress would get stuck...