Erik Roystan

Results 13 repositories owned by Erik Roystan

ProjectileShooting

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Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.

SuperCharacterController

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Unity custom character controller

ToonWaterShader

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Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.

UnityGrassGeometryShader

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Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.

UnityOutlineShader

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Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.

UnityToonShader

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Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.

2DCharacterControllerTutorial

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Source code for 2D Character Controller tutorial for Unity.

FixedPoint-Sharp-Unity

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Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp

ParsecUnity

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Unity wrapper for Parsec SDK C# bindings to allow hosting and joining Parsec sessions within a Unity app.

UnityCameraShake

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Source code for Camera Shake tutorial for Unity. Generates pseudo-random camera shake using Perlin noise.