mob-sakai

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Thank you for your reporting!

For example, in the demo, I set `StartLifetime=[5-8]` to add randomness. ![UIParticle_Demo_-_ParticleEffectForUGUI_v4_-_Windows__Mac__Linux_-_Unity_2021_3_30f1__Metal__compressed](https://github.com/user-attachments/assets/9d373f42-798a-4879-9bd7-2a323110f24b) ![Aug-08-2024 02-06-34_compressed](https://github.com/user-attachments/assets/170d1782-b431-4204-b18b-14fa4a79a49d)

Maybe using `Particle.randomSeed` will allow you to fix the curve for the particles.

Thank you for your reporting! Could you please attach a minimal project (included `Assets`, `Packages` and `ProjectSettings` directories) that reproduces the issue? ![repos](https://user-images.githubusercontent.com/12690315/130532459-0b5076f1-9b07-460b-b448-1d487e40ec1f.png)

@nomedy Is Sprite Atlas enabled in the editor? ![](https://github.com/user-attachments/assets/53f02115-865a-4f62-a80c-46fa8f000fc9)

@nomedy Try latest version

Oh, sure... I had missed that case.

Perhaps the work needed is `UIParicle.autoScalingMode=None` ![](https://github.com/user-attachments/assets/7e8d092a-6e6d-4336-926c-63ba5785ed63)

Or try using a package with the default value of `AutoScalingMode` changed to `None`. [com.coffee.ui-particle-4.9.0.tgz](https://github.com/user-attachments/files/16465671/com.coffee.ui-particle-4.9.0.tgz) https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/Runtime/UIParticle.cs#L108 ``` private AutoScalingMode m_AutoScalingMode = AutoScalingMode.Transform; -> private AutoScalingMode m_AutoScalingMode = AutoScalingMode.None; ``` [Install...