mob-sakai
mob-sakai
Hi @starikcetin Does renaming dll file solve the error?
I tested it and it worked. It will be fixed in the next release. 👍
As draft: ### Using the future release feature Use `--future-release [RELEASE-VERSION]` option to generate the CHANGELOG before tagging. It will replace "Unreleased" section with "[RELEASE-VERSION]" section. This is a suitable...
@VolodymyrBS @SugoiDev Up to Unity 2020.x, we used to replace the compile process from the script, but that is no longer possible. After a brief investigation, the compile task has...
@KuraiAndras @SugoiDev @neon-age Thank you for your cooperations! I have been trying some ideas for a few days. I found a way to set up csc configuration for each assembly...
In Unity 2021, any user code cannot be executed prior to the first compilation. In other words, we have to pass the compilation even if we use the built-in compiler....
@KuraiAndras @SugoiDev @neon-age `v1.5.0` supports Unity 2021.1 or later. 👍 See [For Unity 2021.1 or later](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity#for-unity-20211-or-later) section.
@shwuhk @shtse8 @hellozyemlya Sorry for my late reply. I'm working on this feature. It will be released soon!
@shwuhk @shtse8 @hellozyemlya `v1.5.0` supports source generator packages 👍 UnitGenerator example:  ```csharp #if CUSTOM_COMPILE // This directive is required for Unity 2021.1 or later. using NUnit.Framework; namespace SourceGenerator {...
@webbertakken @GabLeRoux Thank you for your quick reply. I've successfully installed Unity 2020.2.0b11(`base`) and `webgl` module, and `createManualActivationFile` in my environment. > Currently we haven't yet built an interface, nor...