mob-sakai

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This feature is planned for implementation in v5. :)

Since there has been no new discussion for a long time, this issue was closed. 
If the same issue arises, please re-open this issue.

@GabrielCoriiu Thank you for the feature request!

@GabrielCoriiu For example, the following component moves particles on `Update`. It works. ![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/ce549613-96e5-460b-b7ab-5ffc3dcc0aac) ```cs using UnityEngine; [ExecuteAlways] [RequireComponent(typeof(ParticleSystem))] public class ParticleMovement : MonoBehaviour { public ParticleSystem m_ParticleSystem; public Vector3 m_Move...

Since there has been no new discussion for a long time, this issue was closed. 
If the same issue arises, please re-open this issue.

Thank you for your reporting!

Unfortunately, it is currently (4.6.3) not working correctly in custom simulation space.

The issue is not reproduced on my environment... **Environment** - Package version 4.2.2 (latest) - Platform: Editor(Windows 10) - Unity version: 2022.3.7f1 - Project options: Default, built-in pipeline I would...

@mitay-walle Thank you for your reporting! 👍