mncharity
mncharity
``` require('clone')(new Float32Array([10,11])) Float32Array { '0': 10, '1': 11 } // actual Float32Array [ 10, 11 ] // expected ``` Similar to #1, but for typed arrays.
`pip install gizeh` reports a SyntaxError in tools.py (gizeh-0.1.09, on a virtualenv, Python 3.4.0, linux). ``` File "/space/moviepy/env/lib/python3.4/site-packages/gizeh/tools.py", line 8 return [1.0*int(n,16)/255 for n in string[:2], string[2:4], string[4:]] ^ SyntaxError:...
The [openvr_driver.h](https://github.com/ValveSoftware/openvr/blob/master/headers/openvr_driver.h) and driver_lighthouse library are normally used by vrserver, but can be used directly. This permits, for example, using tracked devices even when you can't run the usual vrserver,...
libopenvr_api_64.so currently does not contain the IVRSystem interface. $ cd src/openvr/ $ grep IVRSystem libopenvr_api_* Binary file libopenvr_api_32.dll matches Binary file libopenvr_api_64.dll matches $ strings libopenvr_api_64.so | grep _0 #...
InputEvent.Keyboard emits `keydown`, `keyup`, and `keypress` events. This looks like the browser keyboard event api. But it behaves differently. In browser, a physical depress and release gives a keydown-keypress pair,...
Serialization might be a good topic for the tutorial, or for a simple examples/uinput-serialize.py. For inspiration, there is https://github.com/MerlijnWajer/uinput-mapper , which can send pickled device capabilities and events between machines....
Some time ago on linux, I found using a single webcam simultaneously from multiple processes added at least a frame of latency, which was problematic for VR/AR with slow webcams....
`client/src/models.ts` currently says: ``` 1.01: { url: BASE_URL + 'mobilenet_v1_101/', architecture: posenet.mobileNetArchitectures[100] }, 1.0: { url: BASE_URL + 'mobilenet_v1_100/', architecture: posenet.mobileNetArchitectures[100] }, 0.75: { url: BASE_URL + 'mobilenet_v1_075/', architecture: posenet.mobileNetArchitectures[75]...
[OSVR-Docs's Configuring/HTC-Vive](https://github.com/OSVR/OSVR-Docs/blob/master/Configuring/HTC-Vive.md) currently[1] gives the date and branch number of a known-good SteamVR release, but no hints on how to obtain it. Here is a start at that. Known-good versions...