Matt Pharr

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Here's a simple scene from our internal tests that consists of a sphere-shaped participating medium on a plane. It does have an environment map for lighting, but that's easy enough...

This should be fixed in top-of-tree now. Sorry for the trouble.

Hopefully this has been fixed with f5767b3c727ef92aed91ff7567193181e89d76a7 from @he-yulong

Another instance to check/fix: ``` uniform int *uniform *uniform array; export void alloc(uniform int N) { array = uniform new uniform int *[N]; } ```

This should be fixed now in top-of-tree.

Ugh. Thanks for digging that up, @shadeops. I agree that the code is incorrect but my inclination at this point is to leave it as is so as to not...

I get this error when I run this: > Error: Unable to resolve action `jimver/[email protected]`, unable to find version `v0.2.20` It looks like the latest version of jimver/cuda-toolkit is v0.2.19?

It's not clear to me how this could end up happening: after the bootstrapping step, then by design, every initial path should have a non-zero contribution. As mutations happen, a...

The most likely explanation is that that is an accurate rendering of the scene. If you think there is a bug in pbrt's path tracer, try to find a very...