Matt Pharr
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8
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Matt Pharr
pbrt-v1
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Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"
pbrt-v2
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Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
pbrt-v3
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Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
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Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.