mlemaudit
mlemaudit
If you get the first mushroom at the beginning of the level and get the second one at the end of the level without being hit by an enemy, mario...
Hello @BrentAureli, I think it would also be a real improvement to the code using the Command Design Pattern as it is explained here : http://gameprogrammingpatterns.com/command.html Regards, M
Hello @BrentAureli, I think it would be a real benefit to refactor the Mario Class using the State Design Pattern as it is explained here : http://gameprogrammingpatterns.com/state.html Regards, M
According to this video ( http://www.youtube.com/watch?v=rc62hFksKo4 ) the camera only moves forward.
According to this video ( http://www.youtube.com/watch?v=rc62hFksKo4 ) when Mario hits an enemy, a label with the points value is displayed above the enemy position and animated for a short period...
According to this document ( http://themushroomkingdom.net/smb_breakdown.shtml ), the point value for given after killing an enemy is not correct (see Enemy point chart paragraph).
When Mario is small and hits a block, the block doesn't break but bounces. The block bouncing animation should be implemented.
The breaking of a block should be animated.
When falling in a pit, Mario should die. Also when falling from the ground at the beginning and at the end of the level, Mario should die.