sm64-port
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My mirror of the sm64-port. You probably want to look at the 3DS port branch: https://github.com/mkst/sm64-port/tree/3ds-port
Whenever I try to use it, the game doesn't read it and overwrites it with a blank save. I know using a PC port save is possible, because I also...
Creating PR to track progress. **Known issues:** - [ ] Texture corruption after playing for a while; I guess I'm not doing texture loading quite right... **Resolved issues:** - [x]...
Vanish cap effect does not match N64 **3DS**  **N64**  **Edit:** Naive edit, applied to triangles rather than per-pixel ```c if (hasNoise && hasAlpha) { *dst++ = buf_vbo[offset +...
Using the Pal rom to compile results in two issues: 1) the game is too fast and sound skips 2) the text is garbled when not set in English: it...
Tracking this separately, as it's different than the fog problem.  As you can see in this image, the outline of the tree is clipping tris with other alpha functions:...
There is a weird artifact that can randomly occur while anti aliasing is enabled. It is relativily hard to notice when playing normally even it seems to occurs at a...
Something to do with the TexEnv modes?
# Intro  The DS version of SM64 used the bottom screen for a map (as well as other HUD (HDD?) elements). Rather than having a blank screen, or configuration,...
Using [http://tasvideos.org/3772S.html](this) TAS, as soon as we get in-game, the TAS de-syncs and Mario decides to go for a swim in the moat rather than BLJ-ing into CCM.
Per title. "Are you sure? (y/n)".